Hi! My name is Rachel Hartanto and I am a sound designer with a deep rooted passion for video games! Originally from Sydney Australia, I am now based in Santa Clarita California. I am an alumn from Berklee College of Music, with a Bachelors degree majoring in Electronic production and design, with a minor in acoustics and electronics.
I have always been heavily influenced by experimentalism in audio, as I love exploring sound synthesis and digital signal processing in my works. I have a passion in creating impactful sound design, immersive soundscapes and powerful mixes in all my projects.
You can find my resume here!
By keeping up with the most current audio technology and tools, I aim to ensure the highest possible quality of sound. From recording VO, foley and field recordings into Reaper for mixing and mastering, achieving clarity in mixes are an essential part to my audio production.
With a knowledge in electronic production and digital signal processing, as a sound designer I have obtained the skill sets to form my own sound library in my works. Using DAW Reaper, I have learned to craft original sound effects to form the building blocks to making projects come to life.
Being half the job of an audio designer for games, audio programming is skill I have practiced to achieve seamless audio systems. Experienced in both Wwise and Fmod, I am flexible with implementing in engine for games in Unreal and Unity using source control.
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